On re-using a sprite, the first plot of that sprite appears to erase a "background" area at the previous location of that sprite. This will be an empty/black rectangle "background" bitmap.
Performing a "sprites reset" using VDU 23, 27, 17 makes no difference.
(This is likely a bug in the underlying sprite implementation in vdl-gl)
On re-using a sprite, the first plot of that sprite appears to erase a "background" area at the previous location of that sprite. This will be an empty/black rectangle "background" bitmap.
Performing a "sprites reset" using
VDU 23, 27, 17
makes no difference.(This is likely a bug in the underlying sprite implementation in vdl-gl)