AgonConsole8 / vdp-gl

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Optimised bitmap plotting #7

Open stevesims opened 9 months ago

stevesims commented 9 months ago

Bitmap plotting can potentially in a few cases be optimised to be more efficient.

In 64 colour modes, when dealing with "native" bitmaps a simpler "memcpy" routine could be used - this could significantly increase sprite removal speed.

There may be possibilities to optimise some other bitmap plots too