in >> env.get_aval_next_states(0)
out >> (array([], shape=(0, 34, 58), dtype=float64),
array([], shape=(0, 29), dtype=float64))
in >> env.t.get_phase()
out >> 0
手牌及副露
player 0
BaseTile._1p
BaseTile._1p
player 1
BaseTile._9m
BaseTile._7p
BaseTile._8p
BaseTile._5s
BaseTile._9s
BaseTile.north
BaseTile.haku
BaseTile.haku
BaseTile.hatsu
BaseTile.chu
player 2
BaseTile._4m
BaseTile._6s
BaseTile._7s
BaseTile._7s
BaseTile._8s
BaseTile.east
BaseTile.south
BaseTile.haku
BaseTile.hatsu
BaseTile.chu
player 3
BaseTile._8m
BaseTile._7p
BaseTile._5s
BaseTile.north
BaseTile.hatsu
BaseTile.chu
BaseTile.chu
player 0
[3m]([4m])[5m]
[4m][5m*]([6m])
[6p][7p]([8p])
[2s][3s]([4s])
player 1
([4s])[5s][6s]
player 2
[9p]([9p])[9p]
player 3
[3s]([3s])[3s]
[3p][4p]([5p])
问题
手牌及副露
牌谱: