Dul
-Crawlspace exclusive enemy, visually basically what you'd imagine from a stitched ragdoll. button eyes, mouth sewn shut, stitches over his body.
-Hops a few times, then his head disconnects and shoots high range/high speed tears shaped like needles for a few seconds, and then reconnects to the body by sewing itself.
Lys
-Crawlspace exclusive enemy, look somewhat like the stitches item from antibirth but with the facial features of the form above, and needles poking out of them. Additionally, some skin is showing from cuts in the cloth, and it's dry and mummified.
-Float around the room, bouncing around. Occasionally stop, and shoot a few needle tears to random directions before continuing. Obviously, they fly.
Nydlys
-Crawlspace exclusive enemy, visually like the form above but like it's coming apart and the needles are there to keep it in place. Additionally, the mummified skin from above now shows up from more spots, and is accompanied by some extra gore.
-Float around the room, acting like the form above. Once damaged enough, die, leaving a higher hp and faster firing version of the head from the first form.
Dul -Crawlspace exclusive enemy, visually basically what you'd imagine from a stitched ragdoll. button eyes, mouth sewn shut, stitches over his body. -Hops a few times, then his head disconnects and shoots high range/high speed tears shaped like needles for a few seconds, and then reconnects to the body by sewing itself.
Lys -Crawlspace exclusive enemy, look somewhat like the stitches item from antibirth but with the facial features of the form above, and needles poking out of them. Additionally, some skin is showing from cuts in the cloth, and it's dry and mummified. -Float around the room, bouncing around. Occasionally stop, and shoot a few needle tears to random directions before continuing. Obviously, they fly.
Nydlys -Crawlspace exclusive enemy, visually like the form above but like it's coming apart and the needles are there to keep it in place. Additionally, the mummified skin from above now shows up from more spots, and is accompanied by some extra gore. -Float around the room, acting like the form above. Once damaged enough, die, leaving a higher hp and faster firing version of the head from the first form.