Open Floofball opened 7 years ago
Immobile enemies are weird to design. They're extremely easy to predict, since they dont move at all, s their attacks can be more dangerous. I'm not sure about these designs though, it feels like it's missing something, will think about it and suggest some stuff later on 😄
Corpse Pile
Appears On: Depths
Corpse Piles are a somewhat stationary turret enemy (are able to switch between pits) comprised of several rotting Gapers stacked on each other, which, when in line of sight, will shoot a spread of 5 blood shots at the player.
Bone Pile
Appears On: Catacombs (rare), Necropolis,
Bone Piles are basically just Corpse Piles made out of Boneys rather than Gapers, but instead rapidly fire a continuous volley of 6 bones at the player.
Flesh Pile (Placeholder name atm, if you have any ideas for a better one, let me know!)
Appears On: Womb, Scarred Womb
Flesh Piles are, again, like the previous two pile enemies, but are instead made of several, shiny (think Lumps) Doples which shoot out 2 bloody Ipecac shots which leave bloody creep behind after exploding.
Tez's TL;DR : Edited by Floof for changes
Corpse pile :
Bone pile :
Flesh pile :