Open Anonymous-Koala opened 7 years ago
The Blind should look like a crumpled/crushed up spider with his legs sticking at odd angles.
maybe change the name of the crawlspace floor since there are crawlspaces in rebirth.
Any ideas for a new name?
dust on alts should go all over the place when u move
For one, the music here should be a remixed version of Flash Isaac's ost, similar to Antibirth's "Forgotten Lullaby" track, with Flash Isaac's ost being emastered for each respective floor (Penance for the Crawlspace, Atonement for Burial Grounds, and Latter Days for Columbarium.
Each floor should also have their respective enemy and boss themes, with the Crawlspace being focused on dry and mummified corpses, the Burial Grounds on stones and Grimaces, and the Columbarium on ghosts and skeletons. Each floor will also look similar, but different, to their original counterparts, with the Crawlspace as a dark, vacant basement littered with cobwebs, the Burial Grounds as a crumbling tomb full of cracked stones, uneven pavement, steep drops (pits) and a plethora of Grimaces/Grimace encrusted enemies, and lastly the Columbarium as, essentially, a mix of the Necropolis and a decrepit Mausoleum, each wall adorned with shelves of bones and dust.
Additionally, all floors will have a new, unique, and alt path exclusive graphic overlay of dust particles floating around (the Crawlspace should still have lightshafts, though). Additionally, any and all fires present on each floor should be extinguished, as if their last embers burnt out long ago.
Additionally, Ezekiel's music would be based upon "The Endtimes".
Agony's new Alt Path can be found after defeating It Lives!, under the sole condition that the player has unlocked the Lost. Appearing as a dusty, wooden door with a trapdoor inside, this new path is themed around forgotten memories with each floor having it's own unique twist on Isaac's detiorating mental state, and all acting as a hardmode proxy the vanilla game's original floors.
Each Chapter lasts only one floor, with each possessing 2 item rooms (1 normal, 1 Agony items only).
The Crawlspace
It's bosses are a revamped Aether(Aether can jump up and disappear, landing with force and maybe bringing smth that's a reference to, well, Aether. Additionally he can fire 6 homing shots off of itself, a barrage of homing shots out of its mouth, use its tentacles to try and grab/slap/hit isaac, or use the tentacle thingie to latch onto an object in the room and start spinning around it. When he's dead, the kid on top of him either poofs away or does very minimal fighting, undecided yet.) and another boss fitting to the floor's theme, as every agony floor will have 1 eternally themed boss/an agony callback, and 1 boss fitting to the floor's theme.
Burial Ground A floor focused around stone and petrified enemies. Rather than them working like the old Agony ones, they're more creative. Either acting as grimaces(Such as a petrfied creep that turns off on room clear, and shoots a beam that stuns isaac temporarily, petrifying him), breaking out of their stone husks in various ways for various purposes, or becoming stone, or enemies which break period and get used by other ones.
The bosses for this floor are either Atlas and Batilisk(Batilisk summons random enemies(maybe have various spawners in his room?), and petrifies them, also starts with petrified creatures in his room. He sends them out after Isaac like stonies(only etter designed since we'll actually give a damn) and begins lobbing ipecac shots, which if they hit them, break them instantly. He can also destroy his petrified minions while they're stationary by just ramming into them. Can also throw their remains at Isaac. On top of that, he can fully unpetrify minions, sending them in their proper forms after Isaac. While the minions are alive, and while they're not, he can dash(breaking any statues this touches, allowing you to kite him around), fly up and slam down, screech shooting projectiles, and potentially more attacks.)
Columbarium This floor is where the grave theme Agony gave the Depths/Necropolis has gone to, housing various undead, and ofc enemies which summon others out of their graves.
It's bosses are a revamped and resprited "The Blind"(The Blind, in its reworked version, would crawl out of a hole it breaks in the wall, and stay in that part of the room. Occasionally he shoots brimstone in a way similar to The Wiz out of his furthest eyes, make the legs go forward as an attempt to stab Isaac(it's low-ish range), can shoot a burst of tears from his mouth, spawn spiders, or burrow back into the wall's insides, before popping back out of another hole on a different wall and throwing some rocks at the player as a result. When at less than 50% hp, fully pops out of the hole, onto the ground, as it's eyes open up, and its attacks change. It chases Isaac, can stomp the ground, leaving a puddle of creep, shoot the burst of tears it did in the first phase out of his mouth, go faster temporarily, or hop around the room(widow on steroids basically), shooting projectiles as it does.), and Scatterbones which you can see in his own issue.
Heart Pieces and Ezekiel
After every boss in each alt, you get a "Hallowed Key" Item, which you must use on a certain room in each floor in order to access the next one. With the final one in Graveyard, you must use it on a door in your starting room, what'll open up a Mega Satan-esque showdown with "Ezekiel": the final boss of Agony.
Upon Ezekiel's first defeat, it's been discussed that this potenially unlocks the Eternal enemy type. Nothing is yet decided for Ezekiel himself, nor the character unlocks for defeating it.