Closed NHRIJDG closed 6 months ago
Thanks for providing the steps to reproduce the issue. Unfortunately, due to the nature of the difference in the platforms, the WebGL SDK does not support recording all users. If you seek to record only a particular user track, you can try to create new code like the current function _startAudioRecordingWGL in Assets/WebGLTemplates/AgoraTemplate/AgoraWebSDK/libs/audiosystem.js. However, there isn't a good solution to record composite users on web using the SDK methods. To properly get a recording, we recommend using the Cloud Recording service.
Describe the bug RtcEngine.StartAudioRecording(string path, AUDIO_RECORDING_QUALITY_TYPE type) and RtcEngine.StopAudioRecording()
Using "RtcEngine.StartAudioRecording(string path, AUDIO_RECORDING_QUALITY_TYPE type)" in a WebGL environment obtains AudioFile, This audio file only has my voice and no one else's voice. but Windows, Mac, LInux environment, every audience's sound is in the audio file.
To Reproduce Steps to reproduce the behavior:
Expected behavior Like Windows, Mac, and Linux environments, WebGL environments should also be able to obtain audio files that contain the sounds of all audiences.
Desktop (please complete the following information):