Various test games which we made showed that using the event system is much more cumbersome than using the engine as a library inside the "SalmonEngine" project. There is basically no real advantage by using the old approach. Best would be to purge the old code completely so we don't have to worry about maintaining code which wont be used anyway.
Various test games which we made showed that using the event system is much more cumbersome than using the engine as a library inside the "SalmonEngine" project. There is basically no real advantage by using the old approach. Best would be to purge the old code completely so we don't have to worry about maintaining code which wont be used anyway.