AgoutiGames / RawSalmonEngine

A game engine utilising "Tiled" map files
GNU Lesser General Public License v3.0
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Replace position, dimesion, rotation and flip values by transform object #106

Closed VectorWolf closed 4 years ago

VectorWolf commented 4 years ago

Transformation should be the same for actors/tiles, text, primitives and image layers and by having one "Transform" class instance as a get-able member of each there will be far less duplicate code.