This is extremely important for implementig something like a menu on a title screen for "Terra Australis" but there are surely many other uses in other kinds of mouse driven games.
Steps:
Parse a possible ON_CLICK event for each actor
Scan for clicks each frame and check each possible actor for collision. When it matches, trigger the ON_CLICK response on him
Possibly add the (Screen or World? I think world would be better) coordinates to a Cause object bundled with the response value
This is extremely important for implementig something like a menu on a title screen for "Terra Australis" but there are surely many other uses in other kinds of mouse driven games. Steps: