AgoutiGames / RawSalmonEngine

A game engine utilising "Tiled" map files
GNU Lesser General Public License v3.0
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Box2D integration #87

Open VectorWolf opened 5 years ago

VectorWolf commented 5 years ago

If we'd use Box2D for collision detection not only our not so great collision code can be retired, we also have the possibility to have non rectangular hitboxes (hooray for slopes) and even may use Box2Ds full fleged physics simulation. Base settings should be made within the actor but all interaction should still be made via events (maybe we can even put the physics simulation aspects completely inside events?)