AgoutiGames / RawSalmonEngine

A game engine utilising "Tiled" map files
GNU Lesser General Public License v3.0
17 stars 1 forks source link

Logging Class #88

Closed VectorWolf closed 5 years ago

VectorWolf commented 5 years ago

Currently the logs, errors and so on are rather ugly and simply piped through std::cerr. A logger could Apply formatting, add a timestamp, extract important information from the caller of the log function and even write the whole log periodically to disk!

VectorWolf commented 5 years ago

Solved via commit 5e15fd1d41b7699130d76dd8fd4a5c58f5606623