Closed Ahli closed 9 months ago
Fix in mod:
<CActorUnit id="ThornLizard">
<DeathArray index="Normal" ModelLink="ThornLizardDeath"/>
</CActorUnit>
or directly in Swarm mod, if you are Blizzard:
<!-- ThornLizard -->
<CActorUnit id="ThornLizard" parent="GenericUnitCritter" unitName="ThornLizard">
<WalkAnimMoveSpeed value="2"/>
<DeathArray index="Normal" SoundLink="ThornLizardDeath" ModelLink="ThornLizardDeath"/>
<BarWidth value="36"/>
<BarOffset value="40"/>
<UnitIcon value="Assets\Textures\Wireframe-Critter-thornlizard.dds"/>
<HeroIcon value="Assets\Textures\Wireframe-Critter-thornlizard.dds"/>
<GroupIcon>
<Image value="Assets\Textures\Wireframe-Critter-thornlizard.dds"/>
</GroupIcon>
<Wireframe>
<Image value="Assets\Textures\Wireframe-Critter-thornlizard.dds"/>
</Wireframe>
<SoundArray index="What" value="Karak_What"/>
<SoundArray index="Yes" value="Karak_What"/>
<SoundArray index="Attack" value="Karak_What"/>
<On Terms="Effect.Suicide.Start" Send="Create CritterExplosion"/>
<Aliases value="_UnitSmall"/>
</CActorUnit>
Patch failed to fix the Thorn Lizard not dying with a blood explosion on low graphic settings.
It is still using its death animation.
The Thorn Lizzard is unique in that regard since it is the only unit with a death animation in its main model. That's why this inconsistency exists...