Open Ahli opened 7 months ago
https://github.com/Ahli/sc2xml/issues/63 causes the fallback damage to hit the targeted unit twice when the unit is on a different cliff level
video
The issue can be fixed via markers. The Hellion uses the same solution to only damage units once.
Here, the fallback damage will only execute when the unit has not been damaged by the weapon, yet.
<CEffectDamage id="VolatileBurstDirectFallbackEnemyNeutralBuilding"> <ValidatorArray value="noMarkers"/> </CEffectDamage> <CEffectDamage id="VolatileBurstDirectFallbackEnemyNeutralUnit"> <ValidatorArray value="noMarkers"/> </CEffectDamage> <!-- clean up Set having two effects registered that do not exist and were not necessary --> <CEffectSet id="BanelingVolatileBurstDirectFallbackSet"> <EffectArray index="2" removed="1"/> <EffectArray index="3" removed="1"/> </CEffectSet> <CWeaponLegacy id="VolatileBurst"> <Marker> <MatchFlags index="Id" value="1"/> </Marker> </CWeaponLegacy> <CWeaponLegacy id="VolatileBurstBuilding"> <Marker> <MatchFlags index="Id" value="1"/> </Marker> </CWeaponLegacy>
test map
https://github.com/Ahli/sc2xml/issues/63 causes the fallback damage to hit the targeted unit twice when the unit is on a different cliff level
video
Fix
The issue can be fixed via markers. The Hellion uses the same solution to only damage units once.
Here, the fallback damage will only execute when the unit has not been damaged by the weapon, yet.
test map
Summary
original Blizzard implementation
fix from last year
this version