Basically the title. I legitimately can't tell if there was a reason for this, if it was just laziness, or what
The burrowed roach also behaves inconsistently with the other burrowed units by allowing Move, Hold Position, and Patrol but not Stop... a selection variant of stop should probably be added underneath its own Stop ability
Basically the title. I legitimately can't tell if there was a reason for this, if it was just laziness, or what
The burrowed roach also behaves inconsistently with the other burrowed units by allowing Move, Hold Position, and Patrol but not Stop... a selection variant of stop should probably be added underneath its own Stop ability