Closed Ahli closed 1 year ago
Destroying a few things will end a stalemate timer although it does not make too much sense. A few things are ignored, though.
The No Score flag needs to be enabled for units that should not reset the stalemate timer when killed (even if they have 0 Kill score defined)!
No Score
<CUnit id="CreepTumor"> <FlagArray index="NoScore" value="1"/> </CUnit> <CUnit id="CreepTumorBurrowed"> <FlagArray index="NoScore" value="1"/> </CUnit> <CUnit id="CreepTumorQueen"> <FlagArray index="NoScore" value="1"/> </CUnit> <CUnit id="OracleStasisTrap"> <FlagArray index="NoScore" value="1"/> </CUnit>
Destroying a few things will end a stalemate timer although it does not make too much sense. A few things are ignored, though.
Ends Stalemate timer if killed by enemy:
Does not end Stalemate timer if killed by enemy:
The
No Score
flag needs to be enabled for units that should not reset the stalemate timer when killed (even if they have 0 Kill score defined)!Fix