Closed Ahli closed 11 months ago
When you look at it online, the cancel button is missing as well in hotkey menu and during gameplay.
Also, the stop button does not exist online.
I do not know why editor tests and online gameplay have these different behaviors, but that is really strange.
The only strange thing with Shield Battery is that it uses abilities and effects that use @ character in their IDs... potentially that breaks something...
TLDR:
Tested offline and online. I do not understand the root issue, but this fixes it online and in the editor tests.
<CUnit id="ShieldBattery">
<CardLayouts index="0">
<LayoutButtons index="0" Face="Stop" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons index="1" Face="CancelBuilding" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons index="2" Face="ShieldBatteryRecharge" AbilCmd="ShieldBatteryRechargeEx5,Execute" Row="0" Column="0"/>
<LayoutButtons Face="ShieldBatteryRecharge" AbilCmd="ShieldBatteryRechargeEx5,Execute" Row="0" Column="0"/>
<LayoutButtons Face="CancelBuilding" Type="AbilCmd" AbilCmd="BuildInProgress,Cancel" Row="2" Column="4"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
</CardLayouts>
</CUnit>
The Stop button is online only showing during Recharge, not before. I guess that is good enough since the functionality is all there
Shield Battery has two Recharge buttons in the hotkeys menu (but only there)
You can still right click the battery, so this is probably only annoying with its undefined hotkey warning
Shield Battery's command card is buggy in the engine for some reason. It looks differently in the editor than in game and in the hotkey menu it apparently looks different again...