Closed swolewizard closed 1 year ago
Something like adding Thread.Sleep(750) in the loop
int ms = 750;
int num = 0;
for (int index = 0; index < LootItems.Count; ++index)
{
if (!LootItems[index].Rolled)
{
RollItem(RollOption.Pass, index);
Thread.Sleep(ms);
++num;
}
}
Did a lil testing, you'd have to use something a little more elegant than Thread.Sleep as it freezes the entire game, until the Thread.Sleep is done.
I added this instead of Thread.Sleep
await Task.Delay(1000);
and now it works as intended
I didn't really know how to make dalamud plugins but after 4-5 hours, I've got the hang of it. I managed to create this for myself in a fork, I added configuration to toggle enable Delay and set the min/max random delay, by default its 500ms-750ms and each command has the option to be delayed.
If you'd like to use the code I added in the fork for this plugin, let me know and I'll send a merge request.
Heya, nice work! Sure, send over a PR and I'll add it in. 👍
Solved by #6. Thanks again!
If possible would you be able to add a delay on the plugin Loot Master, as of now if you use the plugin, it'll roll/pass on everything at the same exact time, which with 3-4+ items to roll/pass on It's quite obvious to other players that you're using a plugin to roll/pass on everything, as you and other members of your party will see in chat that you 'cast your lot' on all items instantly, with 9+ Items It's without a shadow of a doubt obvious.
On average for default vanilla players, it'll take 1-2+ seconds to roll/pass per piece of loot. It'll be great if you could add a 0.750ms delay on each roll/pass the plugin does for each piece of loot. or even make the delay timing customizable. or even have it random between 0.500ms-1500ms
This would make users of this plugin less susceptible to reports and bans. Thanks!