Aidoku / aidoku-rs

Aidoku source bindings in Rust
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Publish on crates.io #12

Open bbb651 opened 4 months ago

bbb651 commented 4 months ago

Luckily there's no crate named aidoku right now, but the name can very easily get squatted and while it's possible to contact the crates.io team to resolve it it'll be a lot simpler to publish now, even as a 0.1.0-alpha.1 (and other crates as aidoku_*).

Also, I'm currently working on an anime scraping wasm api, and looked through the source code to take some inspiration for the api, and I noticed this in the imports crate README:

This covers the main imports that Aidoku will interface. Do note it does not contain Aidoku-specific imports, those can be found in the lib crate (we intend on making an anime app that reuses the same imports).

I'm curious to hear if you currently have plans regarding that, I'm not entirely sure yet if I'll end up making my own std and scraper apis or using Aidoku's, but it seems very worthwhile to not have multiple different apis as it's already enough work making scrapers. I'll update when I make some more progress on the design.

Skittyblock commented 4 months ago

the main reason it isn't published right now is because I'm in the middle of a complete rewrite that will likely end up being pretty different from the current version

also I'm lazy, and I hope nobody squats it just to be mean. aidoku-rs is very much alpha which is why I prefer it being used via github rather than crates.io currently