What steps will reproduce the problem?
1. run "oceanExample.exe"
2. press W (uppercase W) several times until the waves are big enough to show
the white caps on top of them (crest foam).
What is the expected output? What do you see instead?
the white cap doesn't show the transparent areas that correspond to the
original texture file (sea_foam.png)
What version of the product are you using? On what operating system?
the latest. windows
Please provide any additional information below.
I solved the problem replacing the following line in FFTOceanSurface.cpp:
"final_color = mix( final_color, foam_color, alpha );\n"
with this one:
"final_color = mix( final_color, foam_color, alpha * foam_color.a );\n"
suggestion: replace "foam_color.a" by "foam_color.a * .1" to attenuate the foam
cap whiteness.
Original issue reported on code.google.com by bobblake...@gmail.com on 10 Jun 2015 at 6:32
Original issue reported on code.google.com by
bobblake...@gmail.com
on 10 Jun 2015 at 6:32