Open ustaalon opened 9 months ago
It's already on my radar! Although I'd recommend anyone doing inputs to use the InputUtils since it uses the InputSystem that the game uses and it let's you rebind the keys through the game's "native" keybind menu, I still want to offer the possibility of a keybind UI.
Lots of mods are using key bindings to define behavior. It will be easier if by using this library, the user clicks on the input it will assign the right key bind code.
WDYT?