Closed dhannyjsb closed 5 years ago
Not Only for 5.8, but Monster on Emu 6.0 not move and wandering . .
Thanks
For every npc that should walk you need a route (check example walker_600200000_Lakrum.xml) And those route_id has to be added to the NPC spawn example:
<!-- Crazed Anomos -->
<spawn npc_id="655240" respawn_time="29500">
<spot x="451.32584" y="1367.4917" z="318.5739" h="8" walker_id="CRAZEDANOMOS"/>
</spawn>
OR you add to every spawned NPC that should walk this:
random_walk="10" (random walk 10 steps)
<!-- Crazed Anomos -->
<spawn npc_id="655240" respawn_time="29500">
<spot x="451.32584" y="1367.4917" z="318.5739" h="8" random_walk="10"/>
</spawn>
But be carefull this can take a lot of RAM if to much NPC walks ;)
Thank you.
First of all, I'm sorry for the necroing... I've been tinkering with the emulator for a couple of days now and decided to add some of the missing walk routes, however I couldn't figure if there's a way to make the NPC stay still for a while (I tried repeating the same coordinates a couple of times, but it just ignores it). Also is there a known way to make an NPC emote?
Look at the TAG rest_time=x at the step line to pause at this place.
@MariellaDev Thanks a ton mate!
I just realized, NPC and Monster not move and only standing for long time, I already set gameserver.npcmovement.enable = true at ai.properties. can you help me ? Emu 5.8