Looks good to me but I would need a clearer understanding of the state of the underlying lib, I have hard time to comprehend how we can be ~600 commits behind master
That is by design. The underlying library has significant changes that for the immediate 'make testing projects in Unity on ARM Macs possible' were too risky due to significant changes to large parts of the library.
What airconsole-unity-plugin now uses is basically the same version used before, but with a X64 + ARM64 unified bundle for OSX and disabled rendering for technical reasons.
The goal is to migrate over to the new version of the unity-webview library but with sufficient testing to ensure that WebGL and AndroidTV builds as well as testing in Unity are not negatively impacted.
That is by design. The underlying library has significant changes that for the immediate 'make testing projects in Unity on ARM Macs possible' were too risky due to significant changes to large parts of the library. What airconsole-unity-plugin now uses is basically the same version used before, but with a X64 + ARM64 unified bundle for OSX and disabled rendering for technical reasons.
The goal is to migrate over to the new version of the unity-webview library but with sufficient testing to ensure that WebGL and AndroidTV builds as well as testing in Unity are not negatively impacted.