Closed bbeinder closed 3 months ago
If there was ever a reason it has been lost in time from back in Unity 2017 / 2018 where WebGL was the primary export.
I do definitely not see a technical reason why it should remain that way and will merge it into v2.5.1
Is there a specific reason why the onPause and onResume invocation are not done via the eventQueue as all the others?
https://github.com/AirConsole/airconsole-unity-plugin/blob/b1c86de4fb1797f81d654051e6d61cc8c310b786/Assets/AirConsole/scripts/AirConsole.cs#L1615-L1645