Made the Sample Collection mode a bit faster paced and less "go into the death arena".
Research terminals no longer are always active.
10 seconds into the round a random terminal will become active. When a set number of samples is inserted (total, by both teams collectively) will change the active terminal by disabling the old one and activating a new one. If nobody inserts a sample in 1 minute of the terminal becoming active, it will deactivate and another wil become active.
Added new FX to research terminals to notice this change.
Added new localisation strings and edited existing documentation because of this fact.
New Convars
New ConVars for fine tuning gameplay, such as the threshold for the game to consider the current game to have less players than expected
zsb_lowplayercountthreshold (Default 6): The number of players below which the sample drop count starts being increased.
zsb_max_additional_samples_count_player (Default 3): The maximum number of additional samples a killed player will drop when the player count is below the low player count threshold.
zsb_max_additional_samples_count_nest (Default 10): The maximum number of additional samples a nest will drop when the player count is below the low player count threshold.
Nests and dying players all drop more samples now if there are less players than the "threshold"
Additional Changes
Made both transmission mode transmitters and research sample terminals use clamped distance for z (up/down) distance when calculating players within its radius
Nests should no longer spawn on top of other nests and potentially even research terminals. This was due to a bug
Nests spawn more quicker as the game progresses, unless each team has more than 75 samples inserted.
BUGFIX: Recoil throwing off camera so far from crosshair that aim was being affected
BUGFIX: Self knockback from certain guns being applied several times
Made the Sample Collection mode a bit faster paced and less "go into the death arena".
Research terminals no longer are always active.
10 seconds into the round a random terminal will become active. When a set number of samples is inserted (total, by both teams collectively) will change the active terminal by disabling the old one and activating a new one. If nobody inserts a sample in 1 minute of the terminal becoming active, it will deactivate and another wil become active.
New Convars
Additional Changes