Area 1 should be a first very small scenario were we could test functionality of the player and zombies.
The characteristics of the "Player Zone" in terms of Design/Assets are the following:
1) The zone has to be very small, approximately 100m².
2) The zone should be based on a military station.
3) The zone has to be in a Forest like environment (full of trees).
4) The zone has also to be placed in a post-apocalyptic environment.
4) Zombies should be able to only enter the "Player Zone" from one place.
5) The "Player Zone" should be surrounded by a wall/fence.
The characteristics of the "Player Zone" in terms of functionality are the following:
1) There should be infinite ammunition.
2) The zombies should spawn at a constant rate.
Area 1
Area 1 should be a first very small scenario were we could test functionality of the player and zombies.
The characteristics of the "Player Zone" in terms of Design/Assets are the following: 1) The zone has to be very small, approximately 100m². 2) The zone should be based on a military station. 3) The zone has to be in a Forest like environment (full of trees). 4) The zone has also to be placed in a post-apocalyptic environment. 4) Zombies should be able to only enter the "Player Zone" from one place. 5) The "Player Zone" should be surrounded by a wall/fence.
The characteristics of the "Player Zone" in terms of functionality are the following: 1) There should be infinite ammunition. 2) The zombies should spawn at a constant rate.