AiraldiSebastian / FPS_Prototype1

Project for creating and experimenting with the development of a FPS in the Godot game engine.
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Implement: Basic Pick and Drop System #8

Open AiraldiSebastian opened 2 years ago

AiraldiSebastian commented 2 years ago

Basic Pick and Drop System

A basic pick and drop system for our FPS should offer at least the following functionality:

    • [x] Pick up items
      • [x] When picking up items, these should disappear from the environment and be available at the players inventory
    • [x] Drop items
      • [x] When dropping items, these should disappear from the players inventory and appear at the players location (feet) in the environment.

The inventory system should take care of calculating if the item can be picked-dropped or not.

This list is still subject to possible changes

AiraldiSebastian commented 2 years ago

This will be implemented in an abstract class called "Pickables", a first very basic implementation has been added in commit 4d5b370.