Open DedeHai opened 2 months ago
@ewoudwijma @netmindz would you care to take a look as some effects were created by you.
- Changed default of Palette effect: Animate rotation is now unchecked by default (it looks weird and confusing in 1D as a default)
This will need to be checked with @triplewhy
I did not consider backward compatibility to be so important but you are right, will revert default behaviour back to what it was before. edit: should meteor_smooth be kept as an alias or is removing it ok?
should meteor_smooth be kept as an alias or is removing it ok
As we removed some effects in 0.13 and then again in 0.14 I think we can do that again in favour of the possibility to finally merge in PS effects. I would really like to see those (at least 2D) in.
@ewoudwijma @netmindz would you care to take a look as some effects were created by you.
- Changed default of Palette effect: Animate rotation is now unchecked by default (it looks weird and confusing in 1D as a default)
This will need to be checked with @TripleWhy
I don't think any of those were added by me, but I can try and take a look at this PR in the next few days
last two commits (pal0 override and palette gradient for scrolling text) are just suggestions for review/comment.
This is now a little better but still does not cover HTTP API.
a little hint which function handles this?
a little hint which function handles this?
set.cpp ; handleSet()
handleSet()
calls seg.setMode()
which takes care of setting the default palette. what am I missing?
what am I missing?
Then you are all set. I do not know every line of code from the top of my head, but I do now a few relations that may be hidden.
Ah, disregard. 🤦
maybe cherry-pick the latest commit before 0.15 release?(https://github.com/Aircoookie/WLED/pull/4145/commits/6a269447f6438e53835545b51d4ce2e3ebee5b15 )
This has been on my todo list for a long time, finally done. It adds some new functionality to 2D FX (blurring / smearing / palette support) and saves on code size (merged 1D FX) Note: Polar Lights is now slightly different as no palette matches the original effect palette
Waving Cell: Improved with higher temporal resolution (smoother at lower speeds) and added additional mode setting and optional blurring
Merged puddles and puddlepeak
Merged Gravcenter, Gravcentric, Gravfreq and Gravimeter (saves 1.2k of flash)
Merged meteor and meteor smooth
Renamed police_base into mode_two_dots as that was just an alias
Changed default of Palette effect: Animate rotation is now unchecked by default (it looks weird and confusing in 1D as a default)
Added or enhanced blurring of
Added palette support to
Some code cleanup (removed unused / commented stuff)
Moved dev info for AR to the top so ist easier to find as a reference, also added link to KB there