Open ichesh opened 5 years ago
Once any and all changes are merged, the entire document will need to be reformatted. I'm happy to go through and do that.
I made many of the suggested changes in your branch and created a PR. If you look at the PR ( https://github.com/AitonGoldman/replay_rules/pull/7 ) you can see them by clicking on the files changed
link. When on the "files changed" page, click on the diff settings
pull down and make sure that split
is selected.
In some cases, I didn't make the suggested changes and actually reverted your changes. I did this because I think we should take a "one thing at a time" approach to rule changes. The main reason is that we are trying out a new process, so I'd like to make each change as simple as possible (for now) so that we can get everyone onboard for this new process and iron out any kinks we might find.
In this case I think we should split the streamlining into four phases
Each phase would be done with a new PR. We will still do all the things you highlight in issue #5, we'll just won't do them all at once.
Note that I also reverted some of your suggestions that make actual changes to the rules. I think we should also do those in separate changes.
I crossed out all of the items that are completed. I think we're ready for phase 2.
Removed the names of event coordinators. Changed "seed" to "rank" and "split" to "assigned" under Finals Emailed Kevin to make him math out the change from hard numbers to percentages in the tiering. Remote this under Qualifying for Finals:
Ties for any seeded position, including the qualifying and bye cutoffs and the top qualifier, will be broken by the tied players’ cumulative win-loss records after Session 9, then cumulative win-loss records after Session 8, and previous sessions’ cumulative records as needed. In the unlikely event that players had the same win-loss record through all ten sessions, final position will be determined by the original seeding of the tournament. No tiebreaking games will be held at the end of Session 10.
To be:
Ties for any position, qualifying or not, will be broken by the tied players’ cumulative win-loss records after Session 9, then cumulative win-loss records after Session 8, and previous sessions’ cumulative records as needed. In the unlikely event that players had the same win-loss record through all ten sessions, final position will be determined by the original seeding of the tournament. No tiebreaking games will be held at the end of Session 10.
Context
There are several items in the Pinburgh rule book that are murky, don't flow properly, or simply don't need to be found in the rules (though they may be of interest and can be linked elsewhere).
Intent of Rule Changes
The intent is to streamline the rule book for the ease of use of both the tournament director and the player. Things extraneous to this specific goal will be removed or reworded.
Proposed changes/additions/removals
- Specify the link to the larger PAPA ruleset.- Change Event Coordinators to be Doug Polka, Kevin Martin, Aiton Goldman, Pete Hendricks, and Brett Berkman.- Shift likeness rights out ofDivisions of Play
to the introduction-Quick Overview
- remove final sentence, which discusses prizes.Rewrite
Skill Division Restrictions
section- Consider removingFees
section from rulebook- consider shifting section to focus on check-in times and/or consequences for being late and move up under Scheduling.In
Prizes
- specify Saturday Afternoon for perfect round medals- change prizes URLDay 1 Format
-Playing a Session
- contains a section about continuing to play when you've already clearly won. This doesn't belong in a discussion about promptly turning in your score sheets.- This should be moved toPlayer Conduct.
Group Assignments
-Division Assignments
- rewrite to use a 100 person example, instead of constantly rewriting it to use the current number of players we take- consider condensing the description of skill division splits~~-
Day 2 Format
Seeding Players
Group Assignments Day 2, Electric Bugaloo
Qualifying for Finals
Final Rounds
- consider removing the seeding and group assignmentsBeneficial Malfunctions
Absences
rewrite rules for 1 player groups to make any sort of sense.