Closed dragonfang93 closed 2 years ago
I'm not 100% sure if we're on the same page as to the meaning of "Contribution Idea". We want people to use that tag to let us know about code they're interested in adding to the randomizer. Are you planning on contributing code for all of this yourself? If so, that would be an incredible feat!
Thank you for explaining... please disregard this post and feel free to remove. I will try something and post something later on.
Contribute to an existing Idea - For Generation 6 games, add Sweet Scent as part of the “field TM” as it is a field move that assists with horde encounters.
Contribute to an existing Idea - For Generation 6 games, In the item tabs section, if the user selects to randomize Special shops, have an option to guarantee Honey in the secondary mart. Again, it is for easier horde encounters.
New setting - For Gen 1-4, when you are gifted or picking up a TM, you get a selected amount. Also, the Selling price of the TM will be divided by the selected amount.
New setting - For Generation 5 and ORAS games, add an option to buff the spawn rate of shaking grass (gen 5), Hidden Grotto (B2W2), Dex NAV (gen 6).
New setting - in the Misc. section, add Easy egg hatch.
New setting - in the Misc. section, add nerf Crit damage for older games (gen 1 to 5).
New setting - in the Misc. section, add buff Crit damage for newer games (gen 6 to 8).
Contribute to an existing Idea - In the Pokémon Ability section, have a checkbox to guarantee all Pokémon have 3 abilities.
Contribute to an existing Idea - when randomizing Pokémon type, have a checkbox to balance type distribution so all types will be fairly distributed.
Contribute to an existing Idea - For the wild Pokémon section, Have a checkbox rearrange encounters table based on BST: Higher BST will have a lower encounter rate.
Contribute to an existing Idea -In the Item section, option to reduce Shop buying and selling price by moving the decimal 1 slot to the left: ( effectively 90% off) or it can be x% based.
**Contribute to an existing Idea - For the Move data section, randomize the chance of the damaging moves secondary effect.
Contribute to an existing Idea - For the Move data section, randomize damaging moves secondary effect.
You can group secondary effect into 2 categories:
There are multiple ways to randomize this option:
This would be a lot of work like editing text of the move and tm to reflect the changes.
Contribute to an existing Idea - Lastly, for the Move data section, for status move, randomize the status, stat buff, or debuff. Similar to the Secondary effect but with non damaging moves
Again, you can group Status move into 3 categories and 1 and 2 move could be randomize:
There are multiple ways to randomize this option:
Again, this would be a lot of work like editing text of the move and tm to reflect the changes.
New setting - For Generation 2-5, can the “???” type be coded to have the property as Fairy type?
I hope this was clear to process