A chosen shot type for the defender needs to be taken into account. The
whole init function of the Battle class needs a bit of an overhaul due to
this detail. Automatic shot type selection is better handled in the AI
(since it is _for_ the AI).
Original issue reported on code.google.com by archw...@gmail.com on 12 Sep 2008 at 9:59
Original issue reported on code.google.com by
archw...@gmail.com
on 12 Sep 2008 at 9:59