AjaxVM / hiths-p4-pyweek6

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Battle effects #8

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
When a battle starts, on the main map we will show some effects. Here are
the planned battle effects:

- Initial puffs of smoke with cannon sound effects
- Projectiles targeted at the enemy ship, which will fly a straight path
and disappear on a line perpendicular to the one drawn between the center
points of the two ships. While in flight the projectiles images will rotate.
- Need a simple graphic for each shot type (ball, grape, chain)
- If there is enough time grape could be a lot of specks that spread while
in flight
- A few splashes around each ship will be shown when the shots have arrived
- A few small, cheesy cartoon explosions will be rendered on ships
- Play some impact/explosion sounds
- If a ship is destroyed it should either have a large explosion or sink
somehow

That should about sum it up. Shouldn't be too bad and will be worth it.

Original issue reported on code.google.com by archw...@gmail.com on 12 Sep 2008 at 6:13

GoogleCodeExporter commented 8 years ago

Original comment by archw...@gmail.com on 12 Sep 2008 at 7:26