Open GoogleCodeExporter opened 9 years ago
Potential fix is to move the Font rendering into VBO/VA objects, so stick each
glyph
together into one texture, getting start/end coords (will need textures for
italic,
bold, underline and combined as well) - and then using GL_QUADS to render each
glyph.
Performance will probably be a lot higher doing that as well... Hmm
Original comment by RoeB...@gmail.com
on 25 Sep 2009 at 6:37
Font -> VBO/VA is nearly complete, just need to add 3d font support and then
convert
everything internally over to it.
Still need to check the textures for mem-leaks though...
Original comment by RoeB...@gmail.com
on 8 Oct 2009 at 4:47
New fonts are done, still require doc-strings and integration though...
Original comment by RoeB...@gmail.com
on 9 Oct 2009 at 7:48
Original issue reported on code.google.com by
RoeB...@gmail.com
on 30 Aug 2009 at 5:56