AjaxVM / team-pp-pyweek8

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Objects-insects #2

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
We need some simple insect baddie objects.
They will basically try to get from the start (spawn point) to the end (the
steps where our "Hero" is sitting running his bots, to sting/bite/etc. him)
They will do this using the pathfinding.
If the insects touch any towers, it will damage them, if they touch a
warrior they will attack and be attacked.
If they touch a worker they will damage it, killing it pretty quickly.

The classes should be pretty simple so we can add a ton more later.

Original issue reported on code.google.com by RoeB...@gmail.com on 26 Apr 2009 at 8:33

GoogleCodeExporter commented 8 years ago

Original comment by RoeB...@gmail.com on 26 Apr 2009 at 9:04

GoogleCodeExporter commented 8 years ago
Pymike and I discussed some basic ideas (I think a good idea will be to make 
there be
a few generic types, and they each get stronger as you go - we'll need to limit 
the
number running at once, but perhaps spawn a lot all at once instead of the slow,
constant thing we have now?)

Ant - basic, fast speed, attack and hp
Beetle - armor, slow speed, high attack, high hp
Wasp - flies (ie, no pathfinding, just go go go), high speed, low attack, low hp
Dragonfly - flies, slow, medium attack and hp
Worm - digs (can go underground, like immune, and dig for a ways to get closer 
to
enemy), slow, low health, moderate hp

Thoughts?

Original comment by RoeB...@gmail.com on 28 Apr 2009 at 6:18

GoogleCodeExporter commented 8 years ago
Taking the Dragonfly off the list, makes no sense now...

Original comment by RoeB...@gmail.com on 30 Apr 2009 at 1:21

GoogleCodeExporter commented 8 years ago
This is done for pyweek, may need some balancing, and defo need more art, but 
good
otherwise :)

Original comment by RoeB...@gmail.com on 2 May 2009 at 1:31

GoogleCodeExporter commented 8 years ago

Original comment by RoeB...@gmail.com on 2 May 2009 at 1:31