AjaxVM / team-pp-pyweek8

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Traps #20

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Besides towers, workers should be able to build traps.
Traps are cheap, and used up after one or a couple triggers, but can impede
enemies enough to let your towers/warriors finish them off.

Trap types:
Poison (bugs lose hp every couple seconds til they die)
Spike Pit (bugs stop, wait a second, get damaged, then continue)
Cage (bugs stop until they have damaged the cage enough to escape)
Electro field (bugs get zapped as long as they touch)

Ideas?

Original issue reported on code.google.com by RoeB...@gmail.com on 28 Apr 2009 at 6:28

GoogleCodeExporter commented 8 years ago
Need to implement each of these specifically.
Also, need to add ui to allow for picking of traps to place.

Original comment by RoeB...@gmail.com on 30 Apr 2009 at 5:25

GoogleCodeExporter commented 8 years ago
Hmm, going with spikes, bomb and cage now...

Original comment by RoeB...@gmail.com on 2 May 2009 at 1:31

GoogleCodeExporter commented 8 years ago
Spike, cage and bomb traps all done!

Original comment by RoeB...@gmail.com on 2 May 2009 at 4:19