AjaxVM / team-pp-pyweek8

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Sound FX and Music #22

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Please comment on this issue either about the style I should go with or 

I am going to be using sfxr for the sound effects due to the ease-of-use.

Music is probably going to be pretty standard energetic music that would
accompany a Tower Defense battle...

Original issue reported on code.google.com by nihiloc...@gmail.com on 30 Apr 2009 at 3:43

GoogleCodeExporter commented 8 years ago

Original comment by nihiloc...@gmail.com on 30 Apr 2009 at 3:44

GoogleCodeExporter commented 8 years ago
That sounds good to me :)
Maybe an epic tune or two? I dunno...

Cheers :)

Original comment by RoeB...@gmail.com on 30 Apr 2009 at 3:46

GoogleCodeExporter commented 8 years ago
Sounds we need:
Gun, laser, electricity attack sounds.
A few insect dying and attack sounds (insects are ant, wasp, beetle and worm)
Robot attack sounds (like whirling blades or gears or something, or a zap, I 
dunno)
Robot destroy sounds (explosions and such, maybe an electrical zap...)
Robot building sound (I dunno, maybe some saws, a few zaps, w/e :) )
Hive destroy sound (like a building collapsing, I dunno, maybe make it epic 
too, it's
the win game scenario ;) )
And tower completion sound (like a duh-du-du-duh! sort thing, I dunno)
A kid saying "ow".
A kid saying "Eeeeek!"
And a kid, umm, death? sound? LOL

A few different tracks.
Mostly upbeat, a couple slower and epic like, a menu one, an lost-game and a 
won-game
one...

The more you can finish the better, but if that is too much let me know, you 
can axe
the different menu tracks into one, remove the build/complete towers, the kid 
death
sound, those can go first if you need to remove some :)

Original comment by RoeB...@gmail.com on 30 Apr 2009 at 1:29