I think you can add several new variables to the victim variable about their health, such as %victim_health% to return the victim's health, %victim_max_health% to return the victim's maximum health
This makes custom weapons more conditional and more interesting
I think you can add several new variables to the victim variable about their health, such as %victim_health% to return the victim's health, %victim_max_health% to return the victim's maximum health
This makes custom weapons more conditional and more interesting