Akheon23 / oriculator

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Real Oric pixel aspect ratio simulation in Oricutron? #38

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Ok, this is more a request for the future, more than an issue.

The real Oric screen aspect ratio is different from what we see in the 
emulators (Euphoric has an option to try to solve this, using mode Q, but is 
doe not work on most of today's monitors).

The emulators, oricutron included, use a 1:1 pixel aspect ratio, while in the 
real machine this is not true. In a 4:3 monitor (such as TV) the oric 
resolution of 240x224 gives a 5:4 pixel aspect ratio, which is somewhat 
rectangular. This makes images look wider when run on real hardware.

Not sure if it is possible, easy or even interesting to have a display option 
which emulates the real aspect ratio (maybe with scanlines too?).

Or maybe something to note down down in the todo list...

Original issue reported on code.google.com by engu...@gmail.com on 30 Jun 2010 at 10:52

GoogleCodeExporter commented 9 years ago
Aspect correction and scanlines support are planned for a future version. At 
some point i am going to abstract the video output routines and add an OpenGL 
mode; this will give smooth scaling effectively for free. Aspect correction 
with the current software renderer would look horrible, as it would only be 
"nearest pixel" scaling.

Original comment by p...@petergordon.org.uk on 30 Jun 2010 at 11:01

GoogleCodeExporter commented 9 years ago
This will be in the next version.

Original comment by p...@petergordon.org.uk on 2 Jul 2010 at 7:53

GoogleCodeExporter commented 9 years ago
This was fixed in 0.7 with the GL driver.

Original comment by p...@petergordon.org.uk on 23 Jan 2011 at 8:20