P2PRC is a great layer of abstraction to do any of task in a p2p network (it could be public or private nodes). I have had some ideas which are out of scope of this project . For example I really want to extend the use case the purpose of this project for a p2p version of Stadia. There are challenges when creating a p2p network for gaming. A major one is the fact that games are large (ex: Xplane 11 is around 56 GB). This means for the p2p network will have to be modified to run bare metal and we would also want to add custom Cli commands to list games and so forth.
Something interesting we are doing:
We are also ensuring that you can generate templates based on the custom p2p network you created (Very recursive :P)
What are we doing ?
P2PRC is a great layer of abstraction to do any of task in a p2p network (it could be public or private nodes). I have had some ideas which are out of scope of this project . For example I really want to extend the use case the purpose of this project for a p2p version of Stadia. There are challenges when creating a p2p network for gaming. A major one is the fact that games are large (ex: Xplane 11 is around 56 GB). This means for the p2p network will have to be modified to run bare metal and we would also want to add custom Cli commands to list games and so forth.
Something interesting we are doing:
We are also ensuring that you can generate templates based on the custom p2p network you created (Very recursive :P)