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Learning to Simulate Dynamic Environments with GameGAN #94

Open AkiraTOSEI opened 3 years ago

AkiraTOSEI commented 3 years ago

TL;DR

A study of using GANs to build a simulation environment from screen information alone. There are 3 module. Action conditioned LSTM incorporating, External memory read/write mechanism to record the entire map like NTM, decoder for predicting the next frame from those. image

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Paper URL

https://arxiv.org/abs/2005.12126

Submission Dates(yyyy/mm/dd)

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