Small PR that fix the footstep effect in non-sand levels
Regarding scenes changes, just added a PlayerSoundManager to the level manager, something similar to what we already had for AudioManager. I added them manually to avoid ugly changes and merge faster.
Small PR that fix the footstep effect in non-sand levels Regarding scenes changes, just added a PlayerSoundManager to the level manager, something similar to what we already had for AudioManager. I added them manually to avoid ugly changes and merge faster.