Open antithing opened 6 months ago
I have it running, thank you for the detailed documentation! However my output image looks like:
Close to what I expect! but doubled up. (Should be one person)
Input tensor:
FLOAT 192 192 3 1
Output tensor:
FLOAT 192 192 2 1
I have resized the output array to 192*192*2*1
and created a 192x192 grey output texture2D
What could be going wrong here?
Also Unreal crashes around 10 secs after running.
If I switch to a RGBA texture (create Texture 2d RGBA Float) as the output, I don't have any crash! And the image is:
(expected output would be one of those people)
which looks closer, but still incorrect...
Hi! And thank you for this code! I have the example running, and I now need to add this model:
https://github.com/opencv/opencv_zoo/tree/main/models/human_segmentation_pphumanseg
I am using this: https://www.youtube.com/watch?v=sTSlhYOePDE
as an example.
I want to :
load the model and init the engine. Pass a texture from a material graph through to the model return the mask into the material graph.
Thanks!