Akkadius / spire

[Spire] A rich, portable server editing and development toolkit for EverQuest Emulator servers
https://github.com/Akkadius/spire
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Suggestion: Spell Desc ID & Resist Type Population #144

Open CoreAutomation-JD opened 1 year ago

CoreAutomation-JD commented 1 year ago
  1. It could be very helpful, upon cloning a spell to have its description id auto-populate with the current spell id by default (as opposed to the cloned spells id).
  2. It would also be helpful, if you set the resist type in any of the description fields on the General tab to also populate that resist type on the resists tab.

Perhaps these could be saved in local storage (or a new db table) as user preferences.

forakka7