We should make the gizmo transformations bee a little bit more intuitive.
At the moment the four corner drag-rectangles offset the rotation of the gizmo by the y-delta of the drag. we should change it to be based on the angle to mouse.
The top and bottom drag-rectangles both use the negative of the y-delta of the drag. the bottom one should use the positive.
The left and right drag-rectangles both use the negative of the x-delta of the drag. the right one should use the positive.
We should make the gizmo transformations bee a little bit more intuitive.
At the moment the four corner drag-rectangles offset the rotation of the gizmo by the y-delta of the drag. we should change it to be based on the angle to mouse. The top and bottom drag-rectangles both use the negative of the y-delta of the drag. the bottom one should use the positive. The left and right drag-rectangles both use the negative of the x-delta of the drag. the right one should use the positive.