Open Snowmanko opened 2 years ago
Hi, it works for any spawned cars. 1) Be sure you have set up "InitVehiclesProperties": 1 in ND_0_RP_vehicles.json
2) an element example of ND_0_RP_vehicles.json:
{
"Name": "Truck_01_Covered",
"DamageLight": 1000.0,
"DamageHeavy": 5000.0,
"EnableCutDownTrees": 1,
"RequiredImpulseToCutDown": 500.0,
"DamageContactCoefHitTree": 0.009999999776482582,
"DamageContactCoefHitAI": 0.0,
"DamageContactCoefHitAnyOther": 0.0,
"DamageToKillCrew": 10000.0
}
I've tried it but, it seems it does not work. Can you check please? InitVehiclesProperties is set to 1.
{
"Name": "Truck_01_Covered",
"DamageLight": 1000.0,
"DamageHeavy": 5000.0,
"EnableCutDownTrees": 1,
"RequiredImpulseToCutDown": 0.10000000149011612,
"DamageContactCoefHitTree": 0.009999999776482582,
"DamageContactCoefHitAI": 0.0,
"DamageContactCoefHitAnyOther": 0.0,
"DamageToKillCrew": 10000.0
}
I will try it myself. Everything is possible after DayZ update
I've tried it before yesterday patch and it was not working. Please try it, it would be great to make this working. Thanks a lot!
I have tested it and it works as should have. Don't you use any mod modifying or adding cars? ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 20. 4. 2022 10:39:21 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
I've tried it before yesterday patch and it was not working. Please try it, it would be great to make this working. Thanks a lot!
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I have some modded cars. Do you think there can be some conflict? I can check some logs, but I found nothing so far..
RedFalcon Flight System Heliz RUSForma Vehicles CJ187-Cars IRP Land Rover Defender 110 Gerphelius Zil-130
CarCover LachsgartenTruckFix COCAs_NoVehicleDamageMOD
Some of them must override method managing on conntact event ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 20. 4. 2022 17:42:14 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
I have some modded cars. Do you think there can be some conflict?
RedFalcon Flight System Heliz RUSForma Vehicles CJ187-Cars IRP Land Rover Defender 110 Gerphelius Zil-130
CarCover LachsgartenTruckFix
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Can you tell if/how I can debug which one is doing that? Or there is only one possible way to do it - try to turning them off one by one ? Thanks.
I've deleted almost all addons and it still does not work :( can I somehow check which addon is ruining contact event? Btw you are from CZ? I am from SK :)
I recommend you test it on vanilla only to make sure whether missed some settings ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 25. 4. 2022 12:04:52 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
I've deleted almost all addons and it still does not work :( can I somehow check which addon is ruining contact event?
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It works I am sure ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 25. 4. 2022 12:04:52 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
I've deleted almost all addons and it still does not work :( can I somehow check which addon is ruining contact event?
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I have created TEST server with these addons only and it does not work, I am desperate. We can test together if you want to.
https://www.battlemetrics.com/servers/dayz/15095858
Mods: @CF @VPPAdminTools @Next-Days @GameLabs (Servermod)
{
"Name": "OffroadHatchback",
"DamageLight": 0.0,
"DamageHeavy": 0.0,
"EnableCutDownTrees": 1,
"RequiredImpulseToCutDown": 1.0,
"DamageContactCoefHitTree": 0.0,
"DamageContactCoefHitAI": 0.0,
"DamageContactCoefHitAnyOther": 0.0,
"DamageToKillCrew": 30000.0
},
{
"RequiredKeyToStartEngine": 0,
"DisableLocpicking": 0,
"DisableLocpickingInTradeZone": 0,
"DisableKeyDuplicationInTradeZone": 0,
"IndestructibleLockedVehicle": 1,
"IndestructibleVehicles": 1,
"TimeToForceOpen": 60,
"DamageLockpick": 40,
"InitVehiclesProperties": 1
}
No JSON crash in server script log? ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 2. 5. 2022 11:58:37 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
I have created TEST server with these addons only and it does not work, I am desperate. https://www.battlemetrics.com/servers/dayz/15095858 (https://www.battlemetrics.com/servers/dayz/15095858) Mods: @cf(https://github.com/cf) @VPPAdminTools @Next-Days @GameLabs (https://github.com/GameLabs) (Servermod)
{
"Name": "OffroadHatchback",
"DamageLight": 0.0,
"DamageHeavy": 0.0,
"EnableCutDownTrees": 1,
"RequiredImpulseToCutDown": 1.0,
"DamageContactCoefHitTree": 0.0,
"DamageContactCoefHitAI": 0.0,
"DamageContactCoefHitAnyOther": 0.0,
"DamageToKillCrew": 30000.0
},
{
"RequiredKeyToStartEngine": 0,
"DisableLocpicking": 0,
"DisableLocpickingInTradeZone": 0,
"DisableKeyDuplicationInTradeZone": 0,
"IndestructibleLockedVehicle": 1,
"IndestructibleVehicles": 1,
"TimeToForceOpen": 60,
"DamageLockpick": 40,
"InitVehiclesProperties": 1
}
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Not at all, trying to load clean server with Next-Days wiped configuration in profile folder. InitVehiclesProperties is 1 on default. No missions loaded at default config.
SCRIPT : ALPEPINO: IS FIRST SERVER RUN: false
SCRIPT : ALPEPINO: IS VALID VERSION: true
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] Loaded MissionServer
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] allowReporting = 2 => Reporting enabled
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] statisticsReporting = 2 => Statistics enabled
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] authKey=
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] API-Register status=2, error=
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [INFO ] Server up (GameLabs v1.7)
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [DEBUG ] (Reporter) pollProtocolVersion=1
SCRIPT : [GameLabs-Debug] 2022-05-02T10:42:01+00:00 | [INFO ] Experimental speed check is enabled
SCRIPT : [MissionServer] OnInit - Server
SCRIPT : string dirtyName = '[CZ/SK]EVAC-TEST-LOCKED'
SCRIPT : [MissionServer] OnMissionStart - Server
SCRIPT : m_LoginTimeMs: 16200
I manage to find problem, but no solution so far.
If "IndestructibleVehicles": 1 then settings in ND_0_RP_vehicles_settings.json does not work. If i change "IndestructibleVehicles": 0 settings apply and damage to trees work as intended.
It would be nice to have indestructible Vehicles along with ability to setup variables like in ND_0_RP_vehicles_settings JSON.
@AlPepino can you confirm please? I tested it on clean vanilla server.
It works when you do not have enabled no damage to vehicle. But you have to enable "nodamage" through properties setting except of shooting of course ---------- Původní e-mail ---------- Od: Snowman @.> Komu: AlPepino/Next-Days @.> Datum: 5. 5. 2022 14:11:40 Předmět: Re: [AlPepino/Next-Days] ND_0_RP_vehicles_settings.json explanation (Issue #3) "
@AlPepino(https://github.com/AlPepino) can you confirm please? I tested it on clean vanilla server.
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Hi, I would like to ask if you can explain how ND_0_RP_vehicles_settings.json works, I've tried to setupu V3S to be able to chop trees but it seems its not working at all. I cant find why. Does this work only for cars spawned by Next-Days mod on missions or is it possible to use also on cars that comes from various mods?
Thanks! BR!