Open proydoha opened 3 weeks ago
Actually. I don't think projectile spawn height is the source of a problem here. The source of the problem is that player has a shield attached to and wall detecting projectiles hit that shield.
If the custom weapon is spawning an invisible actor, it is likely the Impact Detection projectiles are coming into contact with it. I would imagine the weapon indicated has some kind of blocking ability. I would have to take a closer look at the mod itself and look deeper into the code to see how everything was coded.
https://forum.audiogames.net/post/867043/#p867043
WallHit projectiles are hitting floor because player actor is too short?