Open DaloLorn opened 9 years ago
Boarding need Ui support and ships being launched
The former's not going to happen as long as we have no GUI programmer, and the latter... I'm not sure how to handle that one yet.
Okay, I'm going to make a 'Security Station' which has enough defensive potential to counter two equivalent Boarding Parties, and a 'Defensive Party' which immediately ends Boarding Actions, but consumes energy dependent on the ships' relative sizes and must take up at least 30% of the ship's hull.
We should probably add a subsystem dedicated to defending against boarders (a good analogy would be Space Empires' "Security Stations"), and a subsystem designed to assist in an existing boarding defense.
(The latter would be an ability which either outright ended a boarding action, or bolstered the ship's crew. Ending boarding actions is easy; bolstering crew would require some Ship, Orbital and Asteroid rescripting.)