The basic idea behind hunting grounds is to allow us as developers, and perhaps eventually players as well, to designate specific regions in the world that spawn specific types of enemies, add unique drops to enemies, and tampers with enemy spawn rates and stats. Not sure how this will look, doing some more design before I begin on the to-do.
The basic idea behind hunting grounds is to allow us as developers, and perhaps eventually players as well, to designate specific regions in the world that spawn specific types of enemies, add unique drops to enemies, and tampers with enemy spawn rates and stats. Not sure how this will look, doing some more design before I begin on the to-do.