Added support for the rust and rot mod along with some changes:
Rust and rot monsters will now spawn underground. The more basic rust and rot monsters will spawn at higher depths, while the more dangerous ones spawn lower down.
Rust and rot monsters are now more common. Roamers and rot walkers spawn at ~1/5 the rate of drifters, with the more dangerous enemies spawning at lower rates
Golems have been disabled. They have a 0% chance of spawning, and roamers no long create them.
Nerfed loot from mimics. Now only drop iron, copper and tin bits, salt, and metal parts. Previously dropped gold, platinum, and meteoric iron bits, salt, limestone, and metal parts. This was to prevent an easily renewable source of higher tier and quality materials, while still allowing dedicated players/settlements to have an interesting mob that occasionally spawn.
Recall potion bases have now been restricted to a alchemist only craft.
Added support for the rust and rot mod along with some changes:
Recall potion bases have now been restricted to a alchemist only craft.