Closed LoveIsDarkness closed 2 years ago
Export game resources:
Edit \FINAL FANTASY PR\BepInEx\config\Memoria.ffpr.cfg
ExportEnabled = true
Run the game and wait for the export to complete.
Use Notpad++, Far Manager, Total Commander, etc. to find substring Warmech
in all of exported assets:
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message\system_en.txt
MSG_MON_NAME_119 Warmech
3. Looking for `MSG_MON_NAME_119`:
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master\monster.csv
ID: 119 mes_id_name: MSG_MON_NAME_119
4. There is another monster*.csv files `monster_set.csv` looks like what we want.
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master\monster_set.csv
BUT there is no number 119 here. :( And instead of monster_id, there is a monster_set in the header. O.o
ID:50
monster_set1: 780
5. OK, looking for 780 leads us to `monster_party.csv`:
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master\monster_party.csv
And there is 119 in the "monster8" header. ID: 261 monster8: 119
### Success:
6. Go back to `monster_set.csv` and searching for 261 (party id from `monster_party.csv`):
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master\monster_set.csv
Yahooo! We found it! ID: 33 monster_set14: 261 monster_set14_rate: 10
### Validation:
7. Ok, now we can set monster_set14_rate to 100 or/and change all of monster_set1...13 to 261
But let's make sure we find the encounter we really need.
Looking for ,33, (ID from `monster_set.csv`):
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Master\map.csv
id map_name asset_name map_title script_id bgm_id reverb_flag environmental_se_id required_steps_min required_steps_max subtract_steps monster_set_id
ID: 112 map_title: MSGARA_NAME_10 monster_set_id: 33
8. Looking for MSGARA_NAME_10
\FINAL FANTASY PR\FINAL FANTASY_Data\StreamingAssets\Assets\GameAssets\Serial\Data\Message\system_en.txt
MSG_MAP_NAME_28 Flying Fortress MSGARA_NAME_10 5F
That's right, we're great! :)
Unpack one of the archives into the game folder.
Flying Fortress 5F - All Warmechs.zip Flying Fortress 5F - Warmech 100.zip
Incompatible with other mods that change the monster_set.csv file
Located in the Flying Fortress on the bridge leading to Tiamat, it has a 3 in 64 chance of appearing each time the Warriors of Light enter a battle there